Pokemon Team Builder type coverage · shareable squads

Defensive Analysis & Team Optimization

Pokemon Team Weakness Calculator: Check Shared Weaknesses

Even six top-tier Pokémon will collapse if three or four members share an unpatched weakness to Earthquake, Close Combat, or Moonblast. A Pokémon team weakness calculator reveals your party's hidden defensive blindspots and guides you to balanced type synergy.

Defensive synergy · Shared weakness clusters · Pivot cores

5-Step Team Weakness Audit Framework

  1. Input your core Pokémon into the defense grid before locking all six slots.
  2. Identify the deepest red columns where 3 or more teammates take 2× or 4× super-effective damage.
  3. Audit your defensive switch-in buffer: Ensure every weak type has at least one natural resist or immunity.
  4. Construct defensive partner triangles: Pair offensive sweepers with bulky pivots (e.g. Steel/Fairy/Dragon or Fire/Water/Grass).
  5. Verify offensive STAB answers: Make sure your team can eliminate the specific Pokémon that threaten your weak spots.

Check your team's live weakness grid: Open the MonTeams interactive defense board to calculate shared 2× and 4× vulnerabilities for all 22 Pokémon game modes.

Open Live Weakness Calculator →

Why Calculating Shared Weaknesses Matters

When selecting Pokémon individually, it is easy to pick six favorites or offensive powerhouses without noticing compound defensive liabilities. If your party contains Fire, Electric, Poison, Rock, and Steel members, a single opposing Pokémon with Earthquake or Earth Power can wipe your entire squad.

A structured Pokemon Team Builder breaks down defensive calculations into three actionable layers:

Defensive Metric What It Indicates Ideal Team Target
Shared Weakness Count How many teammates take 2× or 4× super-effective damage from a specific attacking type. Maximum 2 members per type; never 4+ without immunities.
Resist & Immunity Buffer How many teammates can safely switch into incoming super-effective attacks. At least 1 resist or immunity for every common attacking type.
Compound 4× Vulnerabilities Dual-typing that results in quadruple damage (e.g., Grass/Steel taking 4× Fire, Ground/Water taking 4× Grass). Must have a dedicated defensive partner or Tera fallback.

The Most Dangerous Compound Weaknesses in Competitive Play

Across both competitive formats (VGC and Smogon Singles) and story playthroughs, certain attacking types appear on almost every opponent's team. When reviewing your defense board, pay closest attention to these four critical threats:

How to Spot and Fix Red Clusters on the Type Board

When you input your party into the MonTeams type board, each cell reflects how a defending Pokémon reacts to all 18 elemental types. Follow this 4-step framework to eliminate defensive weaknesses:

  1. Identify the Deepest Red Column: Look for columns with 3 or more red (weak) cells. Ground, Fighting, Rock, and Fairy are the most common culprits in competitive and story play.
  2. Add a Natural Immunity or 4× Resistance: If your team is weak to Ground, add a Flying-type (Corviknight, Zapdos) or Levitate user. If weak to Fighting, add a Ghost-type (Gholdengo, Sinistcha) or Poison/Flying pivot.
  3. Build Complementary Defensive Triangles: Leverage classic defensive backbones like Fire-Water-Grass (FWG) or Steel-Fairy-Dragon (SFD). These cores naturally resist each other's vulnerabilities, ensuring you always have a safe switch-in.
  4. Verify STAB Answers to Threat Types: Ensuring defensive resistance is only half the battle; make sure your team has super-effective offensive STAB moves to eliminate the Pokémon threatening your weaknesses.

Case Study: Fixing a Quadruple Ground Weakness

Consider a beginner team consisting of Incineroar (Fire/Dark), Gholdengo (Steel/Ghost), Glimmora (Rock/Poison), Kingambit (Dark/Steel), Raging Bolt (Electric/Dragon), and Urshifu-Rapid-Strike (Water/Fighting). On the surface, this looks like six top-tier Pokémon.

However, running this party through the MonTeams weakness calculator reveals a fatal flaw: five out of six members are weak to Ground (taking 2× or 4× damage from Earthquake), with only Urshifu taking neutral damage and zero members resisting Ground.

Team State Ground Vulnerability Solution Applied Resulting Synergy
Before Audit 5 Weaknesses (Incineroar, Gholdengo, Glimmora, Kingambit, Raging Bolt) / 0 Resists Wiped out by a single Choice Scarf Great Tusk or Landorus-T.
After Audit 2 Weaknesses (Gholdengo, Kingambit) / 1 Immunity + 2 Resists Swapped Glimmora for Corviknight (Flying/Steel) and added Ogerpon-Wellspring (Grass/Water). Corviknight provides complete Ground immunity; Ogerpon-W resists Ground and threatens 4× super-effective Grass STAB.

Common Mistakes in Team Weakness Management

Want to test standalone type interactions? Use our dedicated calculator to compare attacking reach against single and dual-type targets.

Open Type Coverage Calculator →

Frequently Asked Questions

What is a Pokemon team weakness calculator?

A Pokemon team weakness calculator evaluates a party of up to six Pokemon across all 18 elemental types, highlighting compound 2x and 4x shared vulnerabilities, defensive resistances, and immunities.

How many shared weaknesses is too many on a team?

Having three or more Pokemon weak to the same attacking type (like Ground or Fairy) without at least two resistances or immunities leaves your team vulnerable to being swept by common coverage moves like Earthquake or Moonblast.

How do you patch a major team weakness?

To patch a major weakness, swap a redundant offensive Pokemon for a bulky pivot with a natural immunity (e.g., Flying against Ground) or a core resistance (e.g., Steel against Dragon and Fairy), or utilize defensive Tera types.

What is the difference between individual weakness and team weakness?

An individual weakness affects a single Pokemon's survivability. A team weakness occurs when multiple members share the same vulnerability, preventing you from safely switching out when pressured by opposing sweepers.