1. Start with the types you actually attack with
Pick the STAB types in a core, or the types represented by the moves you plan to carry. A type appearing on the team is not automatically coverage unless it can attack for that type.
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Choose the attacking types in a moveset or team core and see every defending type they hit. Use the result to find offensive holes before you build the full party.
Switch between offense and defense, scan single or dual-type targets, and keep the exact type-chart multiplier visible.
Choose the attacking move types you can actually use. Each target keeps the strongest answer from your selection.
Enable JavaScript to calculate coverage.
| Target type | Best hit | Selected answers |
|---|---|---|
| Normal | Choose attacking types | — |
| Fighting | Choose attacking types | — |
| Flying | Choose attacking types | — |
| Poison | Choose attacking types | — |
| Ground | Choose attacking types | — |
| Rock | Choose attacking types | — |
| Bug | Choose attacking types | — |
| Ghost | Choose attacking types | — |
| Steel | Choose attacking types | — |
| Fire | Choose attacking types | — |
| Water | Choose attacking types | — |
| Grass | Choose attacking types | — |
| Electric | Choose attacking types | — |
| Psychic | Choose attacking types | — |
| Ice | Choose attacking types | — |
| Dragon | Choose attacking types | — |
| Dark | Choose attacking types | — |
| Fairy | Choose attacking types | — |
Choose one or two defending types to see every incoming attack multiplier, including 4× combinations and immunities.
Choose a defending type to calculate weaknesses.
| Attack type | Multiplier | Matchup |
|---|
Pick the STAB types in a core, or the types represented by the moves you plan to carry. A type appearing on the team is not automatically coverage unless it can attack for that type.
Look for rows that stay at 1×, ½×, or 0×. A gap does not mean a team is unusable; it tells you where a fourth move, teammate, or alternate form may help.
Open the game-specific builder to compare defensive weaknesses, shared resistances, and STAB reach across all six slots.
It is the range of defending types your attacking types can hit for super-effective damage. This calculator shows the best type-chart multiplier for every target.
No. It does not calculate HP, stats, EVs, abilities, items, or damage rolls. It is a fast type-chart check; use the team builder for party-level analysis.
Yes. Use Offense mode's dual-type target scan to check all 153 type pairs, or use Defense mode to select up to two defending types and see combined weaknesses, resistances, and immunities.
Choose a game in the Pokemon Team Builder, add up to six available Pokemon, then read the defense and offense boards beside the Pokedex.