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Movesets · Showdown Import · Type Coverage

Pokemon Team Planner with Moves

Keep real sets attached without confusing them for damage data

A team planner with moves should answer two different questions: what does each Pokemon actually carry, and how does the six-member party fit together? Those questions are related, but they are not the same calculation. A moveset can be saved beside a team while the type board still evaluates the party at the typing and STAB level.

That distinction matters when you search for a Pokemon team planner with moves or a Pokemon team planner with movesets. MonTeams lets you paste a Showdown export, preserve the real set details, and inspect the selected game's Defense and Offense boards. It does not pretend that imported move names automatically become a damage calculator or a learnset validator.

The honest moves workflow

  1. Choose the game whose Pokedex and type chart you want to use.
  2. Open Team tools and paste a Showdown export with up to six sets.
  3. Import the team and confirm the species and set details loaded.
  4. Read shared weaknesses and STAB reach beside the party.
  5. Check the actual moves, legality, levels, and format rules in the source game or battle platform.
  6. Export the edited draft when you are ready to move it back to Showdown.

Bring a real moveset into the boardPaste a Showdown team, keep its details attached, and compare the party against the selected game's type structure.

Open the Showdown Team Planner →

What “with moves” should mean

There are three different products people call a moves-enabled team planner:

MonTeams currently focuses on the first layer and pairs it with a type-based team board. That is useful when you want one place to keep a real draft while checking repeated weaknesses, resistances, immunities, and natural STAB reach. It is not a claim that every imported move has been simulated.

Step 1: Choose the game before importing a moveset

Open the game picker and select the version you are planning for. The same species can have a different role across generations, and a move or form available in one game may not exist in another. MonTeams keeps each supported game's Pokedex and generation type chart separate so the board does not silently mix contexts.

The game choice is especially important for story teams. A Showdown set may be perfectly valid for a competitive format while using a move, item, ability, or level that is not available during a playthrough. Treat the import as a draft to inspect, not proof that the set is obtainable in your save.

Step 2: Import the complete set text

Open Showdown Team Planner and paste the text exported from Pokemon Showdown or another compatible source. The importer accepts up to six sets and matches the species it knows in the selected roster.

When a set loads, the planner keeps the details that make it recognizable:

That preservation is the practical reason to use a planner with movesets. You can move a draft between a battle simulator, a story planning board, and a saved local team without rebuilding every set by hand.

Step 3: Read the type board beside the imported moves

After import, inspect Defense first. Red rows show types that pressure multiple members; teal rows show resistances and immunities. The numeric row makes a repeated weakness easy to spot, but the attached moves tell you what the party can do once it gets on the field.

Then read Offense. The current board uses each Pokemon's typing and same-type attack reach as a stable baseline. An imported Ice move may give a specific set an answer that the baseline does not show, while a listed STAB move may be too weak, unavailable in the chosen game, or illegal in the intended format. Use the board to find structural questions, then use the actual set to answer them.

For example, a Water-type member may look like a useful Ground answer defensively, but the imported moves decide whether it can threaten the Ground target or only switch into it. A team planner with movesets should keep those two facts visible without pretending they are one number.

Step 4: Audit the set outside the type-only score

Before you call the party finished, verify the details that the type board intentionally ignores:

  1. Learnset: can this Pokemon learn each move in the game and generation you selected?
  2. Timing: is the move, item, evolution, or tutor available before the battle you are preparing for?
  3. Format: do species, items, abilities, and move combinations meet the rules of the format?
  4. Stats: do the EVs, nature, level, and IVs support the job the set is meant to perform?
  5. Role: does this set add a switch-in, a breaker, speed control, recovery, or a second answer to a threat?

These checks are not busywork. A team can have excellent type coverage and still fail because every move is physical, the only speed control is gone, or the imported item cannot be obtained in the story mode.

Pokemon team planner with movesets for story teams

For an in-game party, start with the moves you can realistically use rather than copying a late-game competitive set. Keep the imported set attached if it helps you remember the intended role, then replace unavailable moves with options from your current game.

Use the selected-game board to answer three practical questions:

For Nuzlockes and other challenge runs, add encounter, death, level-cap, and item rules manually. An imported moveset can be a useful reference, but it does not prove that the set is legal for your run.

Pokemon team planner with movesets for Showdown drafts

For a competitive draft, import is the fastest way to preserve a full set while you review the team in a different context. MonTeams can keep the details attached for local saves and Showdown export, while its type board gives you a quick game-specific view of shared weaknesses and STAB reach.

Use the dedicated Showdown workflow when you need to paste, save, or export sets. Use Showdown itself or a format-aware calculator for legality, damage, speed benchmarks, and exact move interactions. Keeping those jobs separate makes the output easier to trust.

Common mistakes with move-enabled planners

A five-minute moveset planning audit

  1. Choose the exact game or battle context.
  2. Import the six sets or add the party manually.
  3. Confirm each species and attached moves loaded correctly.
  4. Read the Defense rows for repeated weaknesses and missing switch-ins.
  5. Read Offense for natural STAB gaps, then compare with the actual moves.
  6. Mark any move, item, ability, or level that needs outside verification.
  7. Test the real set in a format-aware tool when damage or legality matters.
  8. Export the cleaned draft only after the team still matches your plan.

What MonTeams checks and what it preserves

It preserves: imported species, moves, items, abilities, EV and IV text, natures, Tera notes, shiny flags, and the team order for local saves and Showdown export.

It checks: game-specific roster context, shared defensive weaknesses, resistances, immunities, and type-based STAB coverage.

It does not: validate every learnset, calculate damage, score the imported moves individually, or enforce a competitive format.

Pokemon team planner with moves FAQ

Can a Pokemon team planner import moves?

Yes. MonTeams accepts a Showdown export with up to six sets and keeps each set's moves, item, ability, EV text, IV text, nature, Tera notes, and shiny flag attached.

Does the type board calculate the exact moves?

No. Imported moves stay attached for saving and export, while the current Defense and Offense boards use game-specific typing and STAB reach. Individual move power, abilities, items, and damage are not scored.

What is the difference between a planner with moves and a moveset builder?

A moves-enabled planner can keep real set details beside a team and coverage view. A full moveset builder also validates learnsets and evaluates exact moves in format or damage calculations; MonTeams does not claim those extra checks.

Can I export the team back to Showdown?

Yes. Use Export current to copy or download the current party as Showdown text, then paste it into Showdown or another compatible tool.