Ultra Sun/Moon
Pokemon Ultra Sun Team Builder
A Pokemon Ultra Sun team builder (and Ultra Moon) should respect Alola’s trial structure: totem auras, regional forms, and dual-types that look cute until four of them share a Ground weakness. Coverage still wins island challenges.
Draft in the Ultra Sun / Ultra Moon planner — or start with Sun/Moon mode if that is your cartridge.
What makes this game’s team building different
- Trials replace classic gyms — bosses still have types; prepare answers, not only levels.
- Regional forms change expected matchups (Alolan lines especially).
- Fairy and Dark show up constantly in mid-to-late Alola.
- Ultra content rewards flexible coverage more than one hyper-offensive mon.
Core roles for your party
- Starter path — Decidueye, Incineroar, or Primarina each leave different holes.
- Ground or Electric — depending on whether Water or Electric is deleting you.
- Fairy or Steel — dragons, dark, and fighting edges.
- Water or Grass — island route glue.
- Dark / Ghost / Fighting — Psychic and Normal walls.
- Bulky pivot — totem fights punish pure glass.
Sample skeleton
- Starter
- Electric or Ground pivot
- Fairy or Steel answer
- Water / Grass utility
- Dark / Ghost / Fighting flex
- Bulky glue mon
Open Ultra Sun/Moon builderCheck type defense, STAB coverage, and share a party URL — free, no account.
Open builder →Common type traps
- Stacking four Flying weaknesses into Rock/Electric/Ice.
- No Ground answer for Electric totems and routes.
- All Fire because Incineroar is cool.
- Ignoring Fairy into late dragons and fighting cores.
How to use the planner
- Choose Ultra Sun / Ultra Moon (or Sun / Moon) in the grid.
- Build six you will actually train through trials.
- Read defense tallies for Ground, Ice, and Fighting stacks.
- Keep four-plus STAB types for UBs and league energy.
- Share the URL for co-op or nuzlocke notes.
Alola (USUM) notes
- Totem / Ultra fights reward resist pivots, not six glass cannons.
- Regional forms & Z-Move era change which STAB lines feel “free” — re-check offense coverage after each island.
- Vs SM: Ultra dex is the safer planning target in this tool — open USUM mode.
Alola Island Trials & Ultra Necrozma Survival Guide
Ultra Sun and Ultra Moon feature some of the hardest boss battles in the entire Pokémon franchise:
- Totem Pokémon Double Battles: Totem Pokémon (Gumshoos/Raticate, Araquanid, Marowak, Lurantis, Vikavolt, Mimikyu, Kommo-o, Togedemaru, Ribombee) receive +2 stat aura boosts and summon SOS allies with synergy moves.
- Ultra Necrozma Roadblock: Level 60 Ultra Necrozma has +1 to all stats, massive 167 base offenses, and Photon Geyser / Dragon Pulse / Power Gem / Smart Strike. Counters include: Foul Play / Sucker Punch on Zorua/Zoroark (disguised as a Poison/Fighting type so AI spams Photon Geyser to 0 effect!), Focus Sash + Toxic / Destiny Bond, or Malamar with Topsy-Turvy.
- Elite Four: Molayne (Steel), Olivia (Rock), Acerola (Ghost), Kahili (Flying), and Champion Hau (Decidueye/Incineroar/Primarina, Raichu, Noivern, Crabominable, Tauros).
Alola Starter Cores
- Incineroar (Fire/Dark): Pair with Primarina/Golisopod (Water), Tsareena/Lurantis (Grass), Vikavolt (Electric/Bug), Mudsdale (Ground), and Mimikyu (Ghost/Fairy).
- Primarina (Water/Fairy): Pair with Salazzle (Poison/Fire), Tsareena (Grass), Magnezone (Electric/Steel), Krookodile (Ground/Dark), and Kommo-o (Dragon/Fighting).
- Decidueye (Grass/Ghost): Pair with Toxapex/Araquanid (Water/Poison), Arcanine/Salazzle (Fire), Alolan Raichu (Electric/Psychic), Mudsdale (Ground), and Bewear (Normal/Fighting).
FAQ
Does this cover Ultra Moon?
Yes. Ultra Sun and Ultra Moon share the USUM planner mode.
Can I use it for Sun and Moon?
Roles transfer. Prefer the Sun/Moon game mode in the builder when you want that title’s dex list specifically.
Do Z-Moves change the type board?
Z-Moves are a combat layer. Build base types first, then pick Z-crystal plans.